dark souls 2 stat soft caps. Dexterity determines your character's ability wield. dark souls 2 stat soft caps

 
 Dexterity determines your character's ability wielddark souls 2 stat soft caps  It is an important attribute to level up (specially for PvP)

In Dark souls 2 I've found that. With the one you are more comfortable, mine is usually 110-111 :P (In Soul Levels like 200 more or less). Poise primarily comes from your armor, typically heavier armor has higher poise. Em uma primeira campanha, é interessante prestar atenção aos Soft Caps de cada stat e tentar não ultrapassar seus limites a fim de maximizar a. Stamina stops at 40 just like in Dark Souls. For Str and Dex, as well as Int and Faith, it is 40-50. 02x^3 + 3. Endurance soft caps at 15 and 40, and it's one of the harshest soft caps. I've decided to switch from a pure str build to an Int build and was wondering what the Int soft cap is, atm i've stopped at 60 int and i'm looking for a weapon i can use. 40/40 it's best for pyros. Vitality and endurance is more of a case of how much you feel. Increases number of spell casts. There aren't as many in DS1 as in 2. For scaling in Dark Souls, see Parameter Bonus. Dark Souls 3: 8 Best Dexterity Weapons. Only exception to this that I know is END. Bear in mind strength is x1. The player character’s Dark Magic, Pyromancies, and Miracles increase with this stat Dark Souls 3 soft cap. Use. mack0409 • 10 yr. Vitality: 60 - It makes your character have more health and be better at resisting physical damage. Faith is a Stat in Dark Souls. Agility Formula Testing: t26555/agility-formula-testing/. Most stats have more than one cap, whether hard or soft. DEXTERITY: soft cap 40, worth raising till 70. Bracing Knuckle Ring +2 (Mostly PvE orientated but useful for drawn out PvP fights to prevent ring destruction) Chloranthy Ring +2. I didn't include the ATT breakpoints for spell uses for the sake of readability, and also because equipment is. 75 BNS per level over 30 INT+FTH. GT: Nigel Tuffnel11, PSN: NigelTuffnel11. Vitality is a Stat in Dark Souls. This should allow all builds to hit the soft caps for these stats easier and without having to expend a bunch of points that would otherwise go into the more specialized stats (STR, DEX, INT, and Faith). CryptoStr scaling changes to B. The actual soft caps are 50 on faith int vit, and 40 on stamina (endurance), strength and dex. Item Discovery, also known as Luck or Item Find is an invisible stat used by Dark Souls 2 to determine the drop rate of items. 3 - Get 20 Endurance. 0 EL. Soft cap for weapon scaling for str, dex, int, and fth is 40, 50 is more of a hard (er) cap. 170 S. According to the official wiki page for Dark Souls 3, “This cap can be increased up to 50 through equipment. I went all the way up to 45 dex pretty much as soon as I could to get the maximum. u hit the soft caps, only hard cap is attunenment 50 after that u wont get a slot even if u hit 99, check dark souls wiki or dark souls wikidot for more infos. It improves your ATK and DEF against fire and lightning. I've completed DS1, DS3, and Bloodborne. The ensential breakpoints are 92 for early game then 96, and finally 100. Their is a soft cap in dark souls 2 stats. So a dark build and a pyro build ARE two different things. These stats. En este vídeo os explico con detalle las estadísticas de DS2 y dónde se encuentran los soft cap y hard cap de éstas. Both ADP and ATT increase Agility. Soft cap is at 20. EDIT: For the people asking why there are multiple numbers. Those are the only weapons that scales well with luck (afaik). A Soft cap is basically the level from which you don’t get much benefit in leveling up the stat. Most of the stat pages can tell you that. So your traditional "quality" weapons are actually mostly str weapons. Boss challenges have always been a trademark element of the Souls series, and Dark Souls 2 delivers with some of the most challenging and. Past these values you're getting very little increase. 6x - 895 with x being the level and y being the amount of souls. Gains:Strength- 40/27 (when 2 handed) Dexterity- 40. 30 is one soft cap for vit I believe, then 50 (its worth it, almost necessary for PvP to have 1500-1800 hp). Now that DSII is really cheap, I figure it's time to finish the Dark Souls trilogy. Dark Souls 2 can be a very intimidating game, there is a lot of space for customization and only for this there can be a lot of space by mistake. No more slots after 50. 10. 2. Multiple soft caps are for players with, for example, a strength build, as although their stat may. My question is, I can’t remember if there’s stat break points or soft caps in this game or not. you may get like +5~6 bleed going from 10 to 40 luck. In a melee build I treat END as my dump stat. The Intelligence stat also increases your maximum mana pool, which is obviously important for a pure spell build. So step 1 is the decide how much ATT you want. Also boosts spell casting speed, agility and curse resistance. A pyro build soft caps at 40/40 since all of the catalysts, witches locks, and onyx blade all soft cap here. Gains are harder to express simply for these stats so I divide the Gains into intervals and values. Boards. 5x). Vigor increases the amount of HP per point allocated. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Vitality. It is a cap that serves a few purposes: To stop you from getting too powerful through accident or through level grinding and subsequently making the game too easy. Mr_Eddy_Wally 7 years ago #3. Dexterity: Soft caps at 20 and 40 for damage scaling. That means, that further investment will increas your damage but will have diminishing returns. Vigor : From 0 to 20 vigor You'll get 30 Hp each leveling, Softcap = 20, From 20 to 50 vigor you'll get 20 HP each leveling, Hardcap =. Once a stat has reached this high, it cannot get any higher - it is a cap enforced by the in-game engine. A Fandom user · 3/22/2014. And then again there's another cap (most people would call it a "hard cap") at VIT =. Vitality soft caps at 29, which is alot, epecially with equip load rings, levelling it past that is for people who like the extremely heavy armor, weapons and shields. Soul level itself is not responsible for defenses, but rather the total amount of stats. A soft cap often refers to a point where stat investment becomes less beneficial. So make sure to invest points in. Effect of soft cap. In Dark Souls 3, there are two types of cap: Hard caps: this is the very upper limit of a stat. That is, 30/30 will have the same Pyro damage as 56/4, and so on. For infusions with a Chaos Gem or Dark Gem, the soft-cap becomes 30 Faith alongside 30 Intelligence. About From Software and Dark Souls. Homeward is a useful miracle to employ across the entirety of Dark Souls 2. There's usually a soft cap once you hit 40. One with a soft cap at 40, one with a soft cap at 45, and one with a soft cap at 60. Anything higher than 40 stat points would not give as much rating as when it was at the lower points (e. 75 BNS per level over 30 INT+FTH. With Logan's Catalyst, the Adj stat goes up 4-5 points each level until 45, after which it rises by one point. gives you additional poise for every point that matches your endurance, so if you hit the endurance soft cap of 20, it behooves you to invest in 20 adap. the hardcap for every stat is 99. It doesn't do enough in DS2. So exactly how bad IS the soft cap on stats after 40? I'm in NG+ at the moment, still running my dex build. When he departed, the Old Iron King bequeathed Sir. In Dark Souls series specifically, I think people will not even bother with quality builds or rainbow builds. That makes things like the zwei, longsword, claymore, and bastard sword much more appealing for a str build. This is known as a ‘soft cap’. yeah, I'd level up 2 or three times and get nothing at all, but then the next level up the stat continues increasing by 1 point at a time Reiyth 8 years ago #5 Soft cap for combat stats is definitely 40. Dex gets. In most cases, 40 (if you’re raising two stats for damage) or 60 (if you’re raising a single stat for damage) are standard. The stats that improve damage aren't directly used in the calculations; instead, they are first converted to a rating, which increases very quickly at low stat levels but slows down after reaching certain "soft caps. Attunement at 50. Was playing the game and i managed to use the respec option to discover the diminishing returns for all the stats, here they are: Diminishing returns on stats: vigor start 30 hp per level until 20 then 20 per level until 50, after that its 5 hp per level until 99. However, I've never played with a "broken" build because. DARK SOULS™ II: Scholar of the First Sin. 560K subscribers in the darksouls3 community. Attack wind up and cool down times . Stamina can be increased by investing points into Endurance when leveling up or by equipping certain items. Also boosts spell casting speed, agility and curse resistance. Unlike in Dark Souls 1, you cannot die from getting cursed. I thought so too. Your scaling stats str/dex/int/fth should all soft cap around 40. For the uninitiated, soft caps are points at which continuing to level an attribute would be not optimal or even virtually useless. kompas46 Jun 30, 2015 @ 9:54am. Vitality An attribute that determines your maximum equipment load. If you still have more points, constitution. Dark Souls 2 boasts a huge roster of deadly bosses. You can veer off into leveling Attunement, for Pyromancies, according to your needs. Level 51-55: +4 Focus Points at every level. #5. 0. However dexterity doesn’t work this way. No sure, but you get diminished returns much sooner. Dark (Based on lowest stat out of INT+FTH) 4. DARK SOULS™ II: Scholar of the First Sin > General Discussions > Topic Details. It looks like the soft cap for weapon damage is 40 but I'm unsure about sorcery damage. Increases the number of invulnerability frames when rolling. Stamina can be increased by. For instance, int from level 28-29 doesn't even upgrade damage, just magic def and 2 little points. Then get the minimum stamina/strength mix to have at least agility B for your armor set. For Str and Dex, as well as Int and Faith, it is 40-50. See our full guide on stats soft caps. There's big diminishing returns on int after 20 i've noticed. lightning- faith. First i'll start with stats softcaps/hardcaps. VGR 20 (First soft cap for HP) I personally want 50 but that's a long-term goal. 5 per two levels. Attribute required for Sorceries and Hexes. 20, after that it's not worth the points to put it into ADP versus another stat. Past 60 total INT + FTH gains are about . stats have soft caps and hard caps soft caps are where you get less for leveling past that point but still enough that it is worth leveling still for certain builds and weapons. Comparing 120 casting speed to 266 is approximately 4-5 frames faster, resulting in ~0. Attunement determines your character's attunement slots, casts per spell, and casting speed. Thx. The cheat sheet is helpfully color coded and even provides the multiple soft caps for each stat. For scaling in Dark Souls III, see Parameter Bonus (Dark Souls III). stats have soft caps and hard caps soft caps are where you get less for leveling past that point but still enough that it is worth leveling still for certain builds and weapons. It takes about 30 levels in Attunement to get from 110 Agility to 111 Agility, and about 15 levels in. #3. Until I see some actual numbers and data on the stat, I wouldn't use this as a baseline for anything. CryptoBusiness, Economics, and Finance. There's no softcaps for offensive stats. Hard cap means either you cannot increase the stat further (99) or that you gain absolutely no benefit for doing so. Increases your bonuses and resistances against fire, lightning, darkness, and bleed. as well. ds3 soft caps. Attribute governing number of spells that can be attuned and the number of casts per spell. It’s ~1. The physical damage is effected by your strength attack bonus and your dexterity attack bonus. Endurance is reduces to 1 stamina per level at 20. IIRC there was a hard cap when any stat was leveled over 30 in DS1. Sorceries in Dark Souls II are a type of Magic that inflicts elemental damage with its offensive spells. The stats to reach the ideal soft caps are much higher, meaning if you want to reach them you have to level and keep leveling. no 50 is still a soft cap. most stats has a soft cap at 40, so with the exception of caster stats (in which some spells scale well above 40 I. After its soft cap at 20, the END gives a constant value per stat point all the way to 99. Soft caps are: - 40/40 for pyromancies. thank you…The hard cap for every stat is 99 because you are unable to go past that point. 40 is the soft and 60 is the hard cap for several stats. Having an equipment load under 70% of your maximum will allow to fast roll. For example dex/mage best to half 40 dex, 40 int but if your wanting endurance and vitality then try something like 40 dex and 30 int or 30. 30 in each is the soft cap. I'm quite fond of the zweihander but I'm open to suggestions. • 7 mo. Bring your stats to the minimum requirements of the most demanding weapons so there's no stat penalty in play Note down the attack ratings in the six weapon slots, this is the base case Increase STR until the ATK: Str bonus is 100 greater than the base case and note the attack ratings; the difference in attack rating from the base case attack. Vitality– Soft caps at 29, 49, and 70, this stat increases your equipment load and increases your defense and poison resistance. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. The First Dragon Ring takes 10 Awestones to get and isn't very good. Strength's attack damage per point has a soft cap at 40, 60, and a hard cap at 99. Endurance is a stat in Dark Souls. To power stance two weapons you must have 1. The Stats in Dark Souls 3 are similar to previous Souls games. 170 S. A standard thrusting sword. Simply put, once the soft cap is reached, the player will see. 3 BNS per level until 30 INT+FTH. Rapier is a weapon in Dark Souls 2. 0 coins. Soft caps refer to the point where it becomes less effective to put more points in due to getting less per point. guess that's why I only get like 20 halth when I. It's definitely doable, but it feels like a slog. Vit - soft caps at 50. There are nine primary Stats in Dark Souls 2. Looking at the table on fextralife, the soft cap is 25 followed by another soft cap at 60. Both stats hit their "soft cap"—where the effectiveness of each stat starts experiencing diminishing returns—at 30 points each. Vigor gets massively soft capped at 50. If you would like to re-spec your character, you will have to visit Rosaria, Mother of Rebirth. For the uninitiated, soft caps are points at which continuing to level an attribute would be not optimal or even virtually useless. 113 Agility - 9 frames. Pryo - scales from INT + FAITH, soft caps at 60/60. Adap. So a dark build and a pyro build ARE two different things. The soft cap for dark damage is at 30 Intelligence and 30 Faith. the lighting engine mod brings the biggest boost, as will. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. What is soft cap and hard cap Dark Souls? DARK SOULS™ III Soft cap is the point where you begin to get less and less out of a stat you put a level in. like if you level vigor it gives lets say 30 hp and after lvl 25 vigor it gives only 10. These same kinds of soft caps exist on weapon scaling, where you go from really high gains, such as 4. You get the second Dragon Ring for. For other uses, see Endurance (disambiguation). Vigor effects, scaling, equipment and tips for Dark Souls 2. I wouldn't go over 105. Strength Effects. the inherent poise you get comes from your lowest stat between endurance and adp, so if you evenly increase endurance and adp ( etc 30/30) you're poise will continue to increase. captain_mexico45. Every stat in Dark Souls 3 starts getting less useful bonuses at a certain level, find out exactly what they are. Fire damage soft caps once you. Casting speed will increase for every 2 points in Attunement, or 4 points in Faith or Intelligence . Both ADP and ATT increase Agility. From the fextralife bloodborne wiki: VITALITY: Soft 30, Hard 50. That's the softcap for ATT/ADP raising Agility, not the softcap of Agility itself raising i-frames. ago. Soft cap 1. MetaCap helps reveal cheaters in Dark Souls 2 by showing you the level of invader's/hosts. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Most likely this Hard Cap will be 99 in any given stat. Soft cap not hard cap. Increase your equipment load. The actual soft caps are 50 on faith int vit, and 40 on stamina (endurance), strength and dex. The Crystal Chime, one of the most unique catalysts in the game, also soft-caps at 45 Intelligence and 45 Faith, though it also has a minor soft-cap at 30 Intelligence and 30 Faith. I could level Resistance to 99 in Dark Souls I and claim that it helped me defeat the game. Sep 8, 2015 @ 6:58pm. Keep in mind that not all weapon combinations will be able to enter power stance, even if you meet the stat requirements. Some playstyles are much easier to build around than others, hence why From Software brought Dark Souls 2's respec system forward in the third installment. A standard thrusting sword. As for bleed weapons. DARK SOULS™ III Soft cap is the point where you begin to get less and less out of a stat you put a level in. 40 is the soft and 60 is the hard cap for several stats. Worth bringing It to 66 for max potencial. For Dark Souls II: Scholar of the First Sin on the PlayStation 4, a GameFAQs message board topic titled "stat caps for str build?". Simply put, once the soft cap is reached, the player will see. SundownKid May 7, 2014 @ 7:12pm. . Coming back to Nioh 2 for the first time since launch, and loving the new updates and the claw weapons in particular. Luck. VIT This one is tricky. NFL. I thought so too. There is a difference between cap and soft cap. Vigor has two soft-caps. But yes. Depends on stat. In Dark souls 2 if you´re running a hex build you need to reach the same level in INT/FAITH, e. This comes to about 0. The soft cap for fire. 0 EL. . I like to have 100 agility or more, but you could try taking adaptability to at least 20 and see if you notice much difference. Ever since Dark Souls 2 came out there has always been an arguement debate of the cap # and no one ever actually proven what the soft cap was, so I go by the URL site above ^^ Cstriker01 8 years ago #3Updated: 22 Nov 2022 19:56. MetaCap is designed to essentially balance the playing field for players. The only real reason to level up vigor past 20 or 30, is if you are min-maxing your health pool with high physical defense/resists for PvP. Softcaps for those wondering. Also, Agility is in fact soft capped. Alonne came from the east, and soon became the Iron King's most trusted knight. Banned. Past that point, it increases by 1 until level 99. Or as your fired suggested start leveling STR and get up to 30-40 and make a quality build, start using a mix bag of weapons. Of all the stats on the game, it is most worth taking past the soft cap. (edited by Daifukkatsu) 0. atunement slot 1 at 10, slot 2 at 13, slot 3 at 16, slot 4 at 20, slot 5 at 25. This information is useful because once you reach that stat level you can focus on upgrading other stats for your character. Yes. Of course, some weapons demand minimum requirements that is above the soft cap, but those are for the requirements and not for scaling or soft caps and such. If pure it takes only 10 points for those gains, which is worth it. It basically does. Pyromancy is the equivalent of a caster quality build, requiring 40/40 to soft cap. Go around the cliff lol back way in by the boss fog gate. Of all the stats on the game, it is most worth taking past the soft cap. Casting Speed rises by 2 until it is 115. No. Pyro soft caps and a combined 60 for INT/FTH. 3 ATK per level until 30 STR; 3. 60 is also not necessary, stat investment bonus increase damage continue, but become less signficant after about 40 stat investment, from my test. Str and dex first softcap is 40. 14 seconds faster casting. 14 seconds faster casting. 87 Agility - 5 frames. The amount. Respecs are cheap in this game, so don’t stress too much, but generally speaking: you want to meet the minimum stats for whatever weapons and spells you like, get AGL to 92 or 99, get END to 20, and then VGR to 50. Dark Souls 2 boasts a huge roster of deadly bosses. 2100 HP. You could keep leveling the stat up and will see a minor return for the stat investment, but in general it's not worth. 40, after that most weapons, spells, ect. Otherwise you should keep your vit at 9 or under. Endurance at 40. 6 up to 25, dips to 1 but increases to giving 1. The amount of souls needed to level up can be modeled by the equation: y = 0. The softcap for Intelligence and Faith is 40, but it's worth it to take them to 50 to access the better Catalysts. . Strength's attack damage per point has a soft cap at 40, 60, and a hard cap at 99. You get less returns on 30 and 20 respectively, but you still get a lot. Fire Surge is sped up when held in the left-hand, not when held in the right hand though. how far into the game should i go past the dex and str soft caps? i just killed the sage witch and im running uchi and irithyll straight sword lvl 52 rn also. This confirms diminishing returns on casting speed. what are the caps for strength, dexterity, and endurance? i took the strength build route but i don’t want to waste any necessary souls. The soft cap for attack bonuses appears to be at 40 strength. Dark Defense cap [] Total Dark Defense is capped at 890 points. Vigor soft caps at 27 for HP. Both sorcery and miracles soft cap at 60 in the appropriate stat. OldKye 9 years ago #3. Yes. 30 is soft-hard cap, beyond this you get 1 or 2 AR per 9 levels. Step 2 is to decide how much agility you want (which is what you're asking). 2ATN = 1ATN+2FTH = 1ATN+2INT = 1ATN+1FTH+1INT = 2INT+2FTH = 1FTH+3INT = 3FTH+1INT. From 20-40 total INT + FTH gains are 4. People talk about Dark Souls all the time as if it's the hardest game series ever but there are a lot of things like ADP in Dark Souls 2 that are so important. Endurance An attribute that determines your overall stamina. To elaborate further, reaching the Soft Cap dramatically reduces the number of skill. So whilst you can certainly pump any stat up to a max of 99; there’s very little point in doing so for most skills. Attunement is an Attribute in Dark Souls 2. You can find the soft-cap of each Attribute listed below. Adap. This information is useful because once you reach that stat level you can focus on upgrading other stats for your character. Attunement. Mask of the Father increases max equip. ADP (and to a lesser extent ATN) increase the Agility stat. In this game, health points are negligable. Then spread the points so you meet the requirements for your accessories and guardian spirit. Strength and dex its pretty much 40, max cast speed is 45 dex. 1 Cast Speed per 4 levels in INT+FTH over 126 Cast Speed. 50 allows you to use 1-2 special items and spells, and is slightly higher than 40. Due to this split stat distribution, pyromancers can use sorceries or miracles if they have the respective catalyst in hand. There are several rings in the game that can increase your equipment load. Don't level up any firther unless you wanna join the "havel buttface ice rapier" race. Attributes can be increased by. In 90% of cases STN/DEX soft caps are 40. 5 attacks per second and 40% reduction, respectively, with no diminishing returns. Take them out, then look for a ledge with boxes. Sports. For Pyromancy, the softcap is strictly 40/40. There are several soft caps, but generally speaking, for the best benefit for your points, you'd want 40 in str and dex, 30 in int and faith both for dark, a total of 60 for int and faith both for fire, 50 for pure int and 50 for pure faith. A Soft cap is basically the level from which you don’t get much benefit in leveling up the stat. Thus players go to sixty which is the actual softcap, even melee hybrids need 60 for weapon buffs to be worth it. Vigor above 49, end above 40, vit above 40, str above 66, luck above 50 is bad idea, cause those are basically hard caps. 40 is the soft and 60 is the hard cap for several stats. Useful for scaling and weapon requirements. Generally, however, it’s better to stop leveling them when you’ve met the minimum requirements for your weapon of choice. There once was a man whose deep affections were unrequited. That should help. Date Posted: Sep 8, 2015 @ 6:46pm. Vitality– Soft caps at 29, 49, and 70, this stat increases your equipment load and increases your defense and poison resistance. Use hide and weakpoint abilities. Heavily armored in black, it wields the Pursuer's Ultra Greatsword with a corresponding "heavy hitter" moveset. I've had both mine at 40 since around level 80 and it only gains 1 point of damage per 2 levels after that. A video explaining stats and breakpoints in Dark Souls 2. Going for a full Dex/STR ninjutsu build, and loving it so far. 50 VIG. Vigor– Increases HP until it hits the soft cap of 20 with a second soft cap of 50. Attributes can be increased by assigning points into them when Leveling Up. Increases the number of Attunement Slots available for Sorceries, Miracles, Pyromancies, and Hexes. The amount of souls needed to advance from (level) to (level)+1 is the same for all classes. If you are going with a hybrid, no need to go above 40, as it takes 20 extra points to enjoy the 40-50 gains. This is shown in the upper left corner of the HUD as well as on the Character stat screen. It has a primitive appearance, but also many advantages, including the ability to break the guard of a shield. There are two aspects that all attributes share: the existence of soft caps and diminishing returns. Pursuer Information. Most other stats will hit a soft cap at about level 60 where afterwards you’re looking at about 1 point return in stats per level up and then hard cap at 99. Intelligence is a stat in Dark Souls II. Dark Souls 2 possui uma quantidade maior de stats e parte deles mudaram seus efeitos do primeiro jogo, portanto é interessante tentar “apagar” da mente o que se sabia no primeiro título. Endurance An attribute that determines your overall stamina. Blocking versus Rolling. One other thing to note here is the soft level cap for each stat in Wo Long: Fallen Dynasty. like if you level vigor it gives lets say 30 hp and after lvl 25 vigor it gives only 10. 1) Joining the convenant of champions (which will also make it impossible for you to summon help from other players / NPC and makes enemies in the game stronger) 2) Resetting the area (albeit at a higher difficulty with each usage) by burning a bone ascetic in the area. Required Souls. 5% better than that. endurance : From 0 to 20 endurance you'll get 2 points of stamina each. 4 - Get 99 agility (100 agility if you want to use backsteps, but it's not important for PvE) . 0 per level, and eventually 0. It increases how long the character is invincible during a roll and decreases how long it takes to use consumables. As you invest more points into a specific virtue, the returns will start to diminish. That should help. Fire (Based on combination of INT+FTH) 4. Anything higher than 40 stat points would not give as much rating as when it was at the lower points (e. #9. Unless you want a really fast roll speed, in which case you may benefit from it being 30.